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Previously broadcast web sessions, recorded and available for viewing on demand. Can combine video of the presentation along with any supporting materials used during the session, or blog discussions after the session. 

Examples: http://amps-web.mit.edu/public/sloan/2008/simon_johnson/sloan-simon_johnson-financial_crisis-mit-E51345-02dec2008-350k.html 

http://baselinescenario.com/2008/12/03/recorded-webcast-of-yesterdays-mit-class/ 

Advantages:

  • Boost retention
  • Enable students to review complicated material repeatedly at their convenience
  • Teach once and reach multiple audiences

Can be a recorded interview/guest appearance. If by phone/audio only, can present a photo of the speaker as they do on TV news broadcasts.
Guest interview – the instructor interviews a guest on a preselected topic.

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Web pages usually include text and graphics and, when appropriate, are supplemented by audio, video, music, sound effects, and Flash objects. Can be used to enrich existing print-based instructional materials.

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Video

Published on March 4, 2009 by in Instructional Methods & Media

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Instructional Qualities

  • Demonstrates processes, procedures, and behaviors that can be difficult to describe
  • Provides real world context
  • Broadens the capacity to present information in rich format
  • Offers a sensory rich experience
  • Appeals to visual learners
  • Motivates learners

Can be used as the sole means of content or as part of a blended approach. Often used to capture a real time event and is an effective distribution medium but does not support a synchronous interactive environment between the instructor and the remote student.

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Timelines

Published on March 4, 2009 by in Instructional Methods & Media

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Tell stories that develop over time, historical themes

Example: http://vinformation.famvin.org/history/

http://www.usatoday.com/news/graphics/abu_ghraib/flash.htm

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Simulations

Published on March 4, 2009 by in Instructional Methods & Media

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A simulation creates a realistic model of an actual situation or environment.

Good for understanding the interrelationships among components of a system or process. Simulations differ from games in that they test or use a model that depicts or mirrors some aspect of reality. Learning occurs by studying the effects of change on one or more factors of the model. Commonly used to test hypotheses about what happens in a system.

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Sights & Sounds

Published on March 4, 2009 by in Instructional Methods & Media

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Documentary-style, audio drives the narrative, and photos are edited to fit the story. Transitions between photos are essential to a good presentation. 

Examples: http://www.usatoday.com/news/graphics/smokies_save/flash.htm 

http://www.usatoday.com/sports/olympics/athens/multimedia/olyss/flash.htm 

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Quizzes, Q&A

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Puzzles

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Crossword and other puzzles can be geared to a more literary or well-read type of audience.

Examples: http://vinformation.famvin.org/Puzzles_files/st-louise/index.html 

http://education.jlab.org/elementwordscramble/index.html 

http://www.biblequizzes.org.uk/wsearch.php?006 

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Podcast

Published on March 4, 2009 by in Instructional Methods & Media

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Instructional Qualities

  • Appeals to aural learners
  • Stimulates mental conceptualization and learner imagination
  • Humanizes and personalizes student-instructor interaction
  • Adds credibility/authority to the presentation
  • Provides audio cues
  • Focuses student attention
  • Effective use of learner’s time

Music and sound effects can be used to enhance podcasts.

Over 3,600 education-related podcasts exist in iTunes library.

Can be used as the sole means of content or as part of a blended approach.

Peer-to-peer podcasts: Students can create their own podcasts to share with classmates. For example, podcasts were used to teach fractions to sixth graders. Maximizing their creativity, the students created an audio file (or podcast) for the problem of the day to share with sixth-grade classes. The project was called “Let me tell you how to solve it.” Applies to adult learning as well.

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A series of photos with text captions in slideshow format. Sometimes photos are the best way to tell a story.

Example: http://www.usatoday.com/news/gallery/day/flash.htm 

http://alabamamosaic.org

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Modeling

Published on March 4, 2009 by in Instructional Methods & Media

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A contrived, simplified version of an object or concept that encapsulates its significant features. Models can be made interactive if desired, thus requiring active participation by the students and promoting active learning experiences which are superior to passive modalities such as traditional lectures.

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This strategy is used as an aid while a task is being performed, rather than memorizing a long list of facts or procedural steps. Examples of job aids would be: a diagram showing how to change a tire, step by step. A recipe from a cookbook. A list of questions to ask when conducting a home visit/interviewing a client or patient. 

Job aids are recommended:

  • When performance is infrequent
  • When the situation is complex
  • When the consequences for error are high
  • When it becomes necessary to access vast or changing bodies of knowledge
  • Where there is high turnover or task simplicity

Example: http://coe.sdsu.edu/eet/Articles/jaortrain/index.htm 

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Interactive Maps

Published on March 4, 2009 by in Instructional Methods & Media

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Interactive maps – Who, what, where, can be used to show movement and change over time. 

Example- using Google maps http://americanpast.richmond.edu/voting/interactive/ using Flash

http://www.usatoday.com/news/graphics/fema_aid_map/flash.htm 

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Anticipate learners concerns or questions and provide short answers with a “Why?” button. Learner rolls over and additional info is revealed. Because there is rarely a live person to ask questions of, self-directed learning can leave users puzzled or curious.

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Graphics

Published on March 4, 2009 by in Instructional Methods & Media

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Digital artwork/graphics enhance an online course.

Instructional Qualities

  • Provides visual cues
  • Engages learners

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Games

Published on March 4, 2009 by in Instructional Methods & Media

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Applying games to education is not a new idea. Playing is an inherent trait of human beings which is closely tied to the learning process. The basic claim for supporting the introduction of games into learning processes is that games, unlike more traditional educational situations, are fun to play. Technologies continue to bring up new possibilities for gaming environments.

Videogames allow the immersion of the student in richly recreated environments with a relatively low cost per student. Also, videogames support many educational approaches such as collaborating and/or competing within the game or, alternatively, simulating artificial peers in order to achieve similar results to collective playing in a cost-effective way. In short:

  • Games are fun
  • Games are immersive
  • Games stimulate cooperation/competition
  • Games provide innovative assessment mechanisms

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Provide users with several nonlinear paths of traversing content through the use of cases, themes, and multiple perspectives. Explore an ill-structured (ill-defined) knowledge domain through multiple representations of the content. The Internet is an ideal medium for this, due to its hyperlinking feature and access to widespread resources that add richness to content.

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Using digital media such as video or audio to tell a story. Can be used to create personal connections at the beginning of online courses. Good at conveying emotion and grabbing attention.

Examples: http://www.storycenter.org/stories/ 

http://www.youtube.com/watch?v=Bw4lEdsd_fo 

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PowerPoint, or similar programs such as Keynote, can be used as an aid to engage a class– if designed properly. 

Examples: http://www.youtube.com/watch?v=cagxPlVqrtM 

http://www.presentationzen.com/presentationzen/2005/09/whats_good_powe.html 

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A talking animated character, you type a question, the chatbot answers. The chatbot could also ask a question, for example in the form of a quiz. 

Examples: http://www.chatbots.org/chatbot/jenn 

http://www.chatbots.org/us 

http://www.yourhealthyeyes.com

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Printed Material

Published on March 4, 2009 by in Instructional Methods & Media

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Includes Books, 
Handouts,
 Manuals, 
Magazines, 
Brochures, 
Newsletters, 
Catalogs, Wall Charts, Correspondence Courses.

Advantages:

  • Relatively inexpensive to produce and duplicate
  • Can be produced quickly
  • Require no equipment for use
  • Eminently portable
  • Can be annotated by learners to reflect their personal elaborations and emphases

Disadvantages:

  • Requires the reading ability of the learner
  • Changing content can be difficult 
  • When a very large, worldwide distribution is needed, distribution costs increase
  • Quality printing can be expensive
  • No interactions are built-in

Can be augmented through the use of a multimedia CD-ROM. Instructor feedback can be facilitated through the use of e-mail. Used extensively to support other media.

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Audio Galleries

Published on March 4, 2009 by in Instructional Methods & Media

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Mixing a photo gallery with audio clips for selected images. Allows for self-directed navigation.

Example: http://www.usatoday.com/news/graphics/darfur/flash.htm 

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Advantages: 

  • Inexpensive 
  • Easily duplicated

Disadvantages:

  • Require specific device to listen
  • Hard to modify the recordings once produced and distributed

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Animation

Published on March 4, 2009 by in Instructional Methods & Media

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Used to illustrate steps, stages, and phases (as of a system). Used to explain difficult concepts.

Instructional Qualities

  • Builds accurate mental models
  • Represents relationships graphically (theories, cause/effect, etc.)
  • Illustrates processes, flows, and structures
  • Several learning channels (visual, auditory, tactile) are used
  • Active participation in the teaching/learning process is maximized
  • Allows for experimentation
  • Engages the learner
  • Allows for practice in controlled environment
  • Provides feedback to learners
  • Gives learner control and choice
  • Facilitates learner reflection

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Adventure games

Published on March 4, 2009 by in Instructional Methods & Media

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In these games the player is the main character in a story, and drives it forward by speaking to other characters, finding objects, combining them in creative ways and solving riddles and puzzles. The game progresses through a storyline in which performing some actions unlocks some other potential interactions. Elements such as a slow pace, reflection, study of the environment, and problem-solving make point and click adventure games relevant from a pedagogical perspective (a clear bias for content instead of just plain action).

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